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Monday, July 7, 2008

Digital world













11/7/08
This picture displayed above this text was the third project i had to complete in my paper 104 (introduction to computers) in my first trimester and Victoria university. We had to create a digital world (Using Unreal Tournament 2004) that could be easily navigated and create interaction between the game itself and the player who was playing it. With our imaginations as our only limitations we were forced to break out of the "square" and explore into a dimension that was outside our comfort zone. Every detail of the map we had to create. From the terrain that were walking on, to the textures applied to object. The world was literally in our hands. But it wasn't just making a world that was visually exciting. We had to create interaction within it. This could be walking into a light that could teleport you to another place, shooting a certain piece of wood so the whole wall collapse and revealed a new path way or walking over certain areas with a message popping up giving you clues on where to go or what to do. In my map i had a catapult that would launch you into the castle, a underground mining system that you were taken to the dungeon of the castle (after passing a few obstacles) and a wizardry room that had moving books for each step you took. But as university is never as simple as it seems we had to relate, take inspiration from a certain precedent.
The organization i decided to fuel my project was called Pyop
why did i use this as my inspiration? because their quality of there advertisement and mini clips were top notch. The graphics, music and abstracted ideas were a perfect recipe to build my project off. Shout out to my man king/sensei Rufus who guided me on my way without you my project would have been as good as cancer kia ora.

2 comments:

Tom Ward 112 said...

nice work i remember looking at this back in 104 last tri lol. But yea nice write up about it bruv.

R said...

Wheres my shout out?